Where is the arkngthamz forge
I saw a drawing of this once. This shard A key made of pure Aetherium! The key to the Forge! There should be, hmm One for each of the four cities that worked on the Forge. I had a map, in my journal.
That's where we should start. I had a lead on that, too. There's so much to do. I'm going to head out and start tracking things down. We'll meet again, I'm sure of it. For the first time in a long while, I think I - we - may actually be able to do this. Thank you. The easiest way is to locate the small tunnel in the water in front of the Tonal Lock, then make your way to a small ledge above the huge main chamber where you met Katria for the first time. You will need to make a running jump to clear some rocks and hit the water.
If you are unable to do this then the Whirlwind Sprint or Become Etheral shouts will help; if these are unavailable, then you will need to walk the long way back to the entrance. When you surface from Arkngthamz, up to three map markers will have been added to your map if you've already discovered those locations, if not, then it is up to you to find the shards, matching Katria's scribbling in her journal and the number of shards still in need of uncovering.
You will have no choice but to travel to all three destinations, in no particular order. Katria will have numbered each spot on her own map in the journal, along with some quick thoughts, so it's worth reading through. This is located just north of Bthardamz , specifically a landmark known as Deep Folk Crossing , a bridge over a waterfall with two watchtowers of Dwemer architecture. Head north up the hill from the bridge and you will find a large podium, with yet another Dwemer Convector , which is empty.
Placed on the other side is the Aetherium Shard. When you pick it up, Katria will appear and thank you, then disappear once again. The shard here is in the huge Dwemer ruin of Raldbthar , which is located between Lake Yorgrim and the White River , southwest of Windhelm and almost directly east of Shearpoint. Members of the Dark Brotherhood may have visited the ruin beforehand as part of the quest Mourning Never Comes if not, see this section for potential bugs , as it is the hideout of infamous bandit leader Alain Dufont.
The Aetherium Shard is located at the very end of the ruin in Raldbthar Deep Market , so get ready for a long trek. NOTE : Even if you have already cleared the ruin, the elevator may be shut tight due to the exterior cell re-spawning after in-game days. As a result, no easy access will be available to the final chamber of the ruin and you will have to go through it all again. Jump up to the elevator and see if it is accessible; otherwise, click the show button to the right for a full dungeon walk-through.
Dispose of the three bandits guarding the exterior area and enter through the main gate. Down the tunnel will be another bandit, ready to go to sleep on one of the bedrolls, so approach carefully and kill him. At the next intersection, the residing bandits have made good use of a constantly burning flame spout trap , cooking a charred skeever in the flame.
You can either dodge the trap and proceed straight ahead or take the longer route to the east; the latter option will net you several more encounters with patrolling bandits but will also provide an opportunity to kill Alain Dufont and his companions with the lever-operated Dwemer ballistae on the ledge above their camp. In either case, open the gate southeast of the camp and search the next room for the Sneak skill book , Last Seed, v8 , right above a locked Dwemer chest.
The southwestern corner has a master-locked gate blocking a bit of worthwhile treasure, while your target is behind the huge door to the southeast. Follow the corridor as it twists and turns, then open another set of doors into a huge chamber guarded by numerous Dwarven spiders and spheres. Use the oil on the floor to your advantage, then proceed southwest. Around the next corner, beware of the two sets of spinning blades and dodge them as you move up the slope.
Next up is a huge chamber in two levels, with a flame spout trap and a sphere. Head up the stairs and fight another sphere, then follow the oil slick to yet another set of stairs.
Take the tunnel leading northwest and fight two spiders before pulling the elevator handle that will take you to the next area, Raldbthar Deep Market. In the Deep Market, the surroundings have changed considerably, hinting at the ruins' connection to the Dwemer city of Blackreach. Head down the dark slope and avoid the spinning blades by hugging the walls.
Open the door to a large chamber in several levels, crawling with Falmer enemies, skeevers in cages, and dead humans. Make your way to the stairs leading up, then follow the slope to the huts. Up there, a bridge leads to a platform in the northeast; cross it and kill the Falmer.
Activate the button on the table behind the tent and watch the bridge lower on the central platform. Backtrack and cross the now-lowered bridge to proceed into a small tunnel, only to re-emerge in the same chamber. Making sure not to fall off the edge, cross the rooftops until you find an opening in the grate. Find the narrow tunnel leading west, then south. You will meet a few Dwarven spiders here, along with a pressure plate triggering a deadly explosive bolt from the Dwemer ballista on the adjacent platform.
Make your way through lots of steam and pipes and beware of another pressure plate triggering a claw trap. The steam also hides a spider and sphere. Head to the big northwestern door and open it. Up the slope are four buttons placed next to each other. Only two of them still work. The first on the left will trigger two flamethrower statues , while the third from the left will lower the portcullis blocking your way through the western tunnel. Open the door and face the final chamber of the Deep Market.
Four Falmer enemies will be lurking around the many tents, while several chaurus can be heard rattling in a closed pen to the south. Make your way west towards the pond with the broken machinery.
The noise indicates that the wheels are stuck, so remove bones, skulls and spines from the wheels so they can work properly again, including the scrap stuck in the wheel underwater. When everything runs properly, stand on the bridge and press the button to see the bridge lower.
No escape yet, as the lowered bridge reveals a leveled Dwarven centurion. After fighting it off, loot the chest where the Centurion rested, then open the door. Follow the tunnel and pull the lever. Kill the three spiders and a sphere then head into the northeastern chamber to claim your Aetherium Shard. The elevator leading up can be found to the southwest, so hear what Katria has to say, then ride it up into the fresh air. A few feet south of the gigantic Dwemer ruin of Mzulft sits a smaller building named Dwarven Storeroom.
Inside, you will see Katria standing in front of a locked door, who will ask for help prying it open. However, another door to the southwest has an apprentice-leveled lock and leads to a small room with several ingots and two minor loot chests. At the end is another door leading left, also with an apprentice-leveled lock. Pick it and enter the room Katria initially wanted to enter, and claim the Aetherium Shard on the podium. Katria will appear and thank you, then disappear again.
Once you have claimed all four shards, an excited Katria will tell you to meet her at the Forge, although it is unclear where the Forge actually is. Fortunately, she marked the location on your map based on location 5 from her own map , so travel to the small Ruins of Bthalft southeast of Ivarstead to meet her again. As foretold by her journal, the altar here has an astrolabe on top and space for a round object in the middle. When you arrive, Katria will seek you out and say: "You made it!
And you've brought the shards! She will then tell you to check out the device: Look at the device here - the gear in the center is just about the right size.
Try putting the shards in and Katria will suggest moving the finished crest from the device; do so and then keep your distance from the mechanism, as the earth will begin to tremble heavily underneath you. Before long, a huge tower will shoot up from the ground, revealing an entrance with a handle in the middle.
Katria will head on inside, fascinated with the uncovered secret, so follow her and push the handle to take the elevator a long way down. The elevator stops deep underground, and even Katria will express a bit of concern, claiming that nobody has been down there for thousands of years. Examine the boulders to the east for a locked chest. Pull the handle next to the northern gate and two gates will open.
The eastern gate has a path that circles around to an apprentice level chest. Return to the gate room and go north to enter a small chamber where a brazier automatically activates, casting light over a cave-like structure. Stay on the path and the braziers will help you along. Cross a bridge to reach a small altar filled with Dwemer gear and scraps. Katria will estimate the place to be years of age.
It is southeast of Markarth. Enter Arkngthamz and make your way through it until the ghost of Katria appears and speaks to you. You can have her accompany you to the summit. Make sure to grab her journal from her corpse nearby.
When you reach the Tonal Lock puzzle, strike the locks in the following order: lower left, lower right, upper left, upper right, center. Once inside, grab the Aetherium Shard. Your next destination is Raldbthar, a mountaintop ruin west of Windhelm. Make your way through this trap-laden place. When you get to the set of four buttons, press the second from the right to lower the bars to the left.
When you reach the room with the seized gears, inspect each of the gears in the room for obstructions. There are four obstructions that need to be removed one of which is in the gear underwater. Once you remove them, press the button to lower a bridge. Defeat the Centurion and proceed through the door behind the spot from which he attacked from. Continue on and grab the second shard. Use the lift in the room nearby to exit the ruins quickly.
Travel to Mzulft, a ruin southeast of Windhelm. The third shard is not in the ruin itself, but in the Dwarven Storeroom nearby. Travel to Mzulft but dont go inside, the 4th shard is inside a Dwarven Storeroom south of the entrance to Mzulft , it is behind either one locked gate or two locked doors and depending on your lockpicking the doors may be easier.
Pick up the Shard and head back outside. The Forge is located at the Ruins of Bthalft , when you reach them Katria will ask to speak with you. After you speak with her you need to activate the Dwemer Mechanism which looks like two circular wheels with an arrow shot through them.
As you finish placing them the wheels spin the arrow around and then stops. Katria speaks up that you should try taking it out. When you do the earth starts to rumble and you need to step aside quickly as a large tower shoots from the ground revealing a great lift. Proceed down a path that lights itself for you until you reach a locked gate with two tonal locks above it, hit them both to open the gate and enter a near pristine Dwemer facility.
After a lengthy set of stairs you open a door and get your first glipse of the forge itself shrouded in steam. As you shut off the steam you face your first enemies in here, wave after wave of spiders, spheres, and a large centurian named the forgemaster attack, and to top it off the steam comes back to scald you if you stay in the center of the room.
When everything lies broken on the floor Katria speaks up to you that this is the chance to use the aetherium forge and that you should have the honors. She then curses that there is no aetherium here but remembers the shards that allowed you entrance. At the forge itself you have a few options to choose from and create, when you do you complete the quest and open back up the entrance.
Last Edited: 3 Feb pm.
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